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If you’re exploring ready-made game solutions like Aviator-style crash games, it’s also worth looking at how player engagement and progression are handled in other popular genres. I’ve been testing a few strategy titles lately, and games like Haunted Dorm really highlight how pre-built mechanics, balanced difficulty curves, and fast progression keep users hooked without overcomplicating development. Studying these systems can give useful insight when evaluating any ready solution. I recently wrote a detailed breakdown of those mechanics while testing a modified build here https://haunteddormapks.com/. Might be helpful if you’re comparing engagement models before committing to a game framework.
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