Rocket League is a fairly sized, tier two esport with a passionate, international community. Launched in 2015, the Rocket League Items video game quickly went on to be a major industrial fulfillment for its then-indie developer, Psyonix, and its esports plans began soon after. Psyonix changed into bought with the aid of Epic Games in 2019.
Rocket League’s esports scene is basically developer-run, with LOLGA.COM its legit tournament circuit, the Rocket League Championship Series (RLCS), run with the aid of Psyonix. The contemporary 2022-23 season of RLCS has a complete prize pool of $6m (~£5.2m). Rocket League is a clearly global esport: the RLCS circuit operates across six areas: Europe, North America, South America, Oceania, MENA and Asia-Pacific, with separate tournaments for Sub-Saharan Africa.