But monotony can be broken with the diversity of enemies, changing environment, dungeon randomization and loot D2R Items. I was constantly elated by the discovery of a formidable wand or unique sword.
However, increasing the level of my character was the primary reason behind the quest. I'm sure many players have experienced this joy It was just my desire to level up one more time, or gain another ability. Then I realized that hours had flown by regardless of my limit. With a cap on levels of 99, there's plenty of hours to spend and even the basic, original game could run around 200 hours for complete gamers.
The story is as good that it has always been, with shot-for-shot cutscenes told with stunning, contemporary cinematics. Written, performed, and directed, they remain hilarious scenes that we love and treasure.
Since this is an early 2000s title, NPCs overwhelm me with phrases, instead of engaging in engaging conversations. They're very well-acted, but they're also cloying. I rarely skip dialogue in games, but in Resurrected I would often do so since the subtitles had the same purpose.
In fact, the initial two games in the Diablo series don't have characters so much as glorified audio logs that are akin to two legs. (It it's only after the 3rd game that we discover real NPCs that develop through learning, become involved in conflict and have their own plans.)
However, perhaps Diablo 2: Resurrected's worst issue has to do with inventory "management," another hangover from the original's old-school design Buy D2R Ladder Items. If you like nitpicky administration in addition to Excel balances, you'll enjoy this.