When it comes to launching the game's project, it's like a film in that WoW cataclysm Gold there are specific moments of gameplay you'd like the mood to be in a specific manner. The game industry is very different, as instead of sitting with a director and looking at the film and selecting the specific places you'd like music to be played the project becomes a process of working with game developers and game designers and constructing the strategy of how things are going to play. If you're aware of an area that will be frightened in a specific moment due to there's a boss animal or some other factor, then it is important to determine the exact moment the music will begin and what triggers the music. It could be the artificial intelligence in the game which gives you an indication or even crossing an area's boundary or being in a situation. There are a myriad of factors that could influence the decision to play a specific track at a specific moment.
When you're in the thick of things and are working on music to play, the process for me usually begins with my personal voice recorder, where I perform a humming and singing into it. One of the best aspects of technological advancement is the fact that I own the studio equipment in this rack and it can emulate an orchestra when I'm trying to achieve. It's pretty convincing, but the whole set of equipment can be an intimidating experience for me if I'm planning to compose a piece of music. Therefore, I like to get out of the world and run around and hum thoughts and think of some great broad strokes. Once I've gotten them ideas, I'll have an idea of what I'd like to accomplish and can then import these ideas directly onto my workstationor refer to them directly through the recorder. This makes me feel more ready to tackle the gear arsenal and get started on work on production.
What are the difficulties of creating an audio track for a game?
It's all about the type of game but with a massively multiplayer online game such as WoW Cataclysm Classic it's a lengthy creative time within the game. If I can ever come across a reason to get into music, I can locate something to take my cues from, for instance, you enter Stormwind and look at the beautiful entrance with the statues, and you've got an almost opening shot of the human city. When a situation like that happens is great as I can think, "now I can bring into the grand Stormwind elegant motif and allow the soundtrack to have some unique moment to provide some information about what you're watching." The goal is to come up with an appropriate reason to let music play with a sense that is important instead of merely an overlay that's thrown over the backdrop of the entire game.
How difficult was it to make a soundtrack that spanned two different factions (Alliance Horde and Alliance Horde) and to convey it in a musical manner?
There's a certain amount of traditional feeling regarding Alliance against the Horde and what they are, and it's a difficult because there's not single faction. The Horde has certain emotions that sometimes feel more dark and, at cheap WoW cataclysm Gold times, more brutal. In the recent history of the universe sure, the Orcs have been transformed into in some ways extremely noble. It's like an effort to redeem themselves and have a noble quality. Determining the noble qualities of certain members of the members of the Alliance and the Alliance traits and distinguishing these from Horde is a major task.