Anthem Players Vote On Their Favorite Javelin

Posted by danny menro March 27, 2022

Filed in Arts & Culture 70 views

Despite EA and BioWare putting forth a valiant effort to push Anthem as the next large looter shooter, the game was ultimately ineffective because of various problems inside and outside the game. It doesn't mean players were unable to discover a things to appreciate about it, namely the four Javelin exosuits used to investigate and fight across the dangerous planet of Coda. To this end, another survey on social media is asking veteran players which of these extraordinary Javelins were their favorite while protecting the walls of Bastion.

Anthem was released in February 2019 and was meant to be EA and BioWare's entry into the then jam-packed looter shooter class alongside games like Destiny, The Division, Borderlands, and Warframe, to name a couple. The game saw players take on the job of a Freelancer, a Javelin-clad mercenary in the settlement of Bastion, tasked with protecting Bastion from the dangers of the planet Coda. Standing against the Freelancers was The Dominion, a hostile human faction searching for the Anthem of Creation and a means of controlling it with expectations of administering Coda.

The aforementioned survey was posted in Anthem's official subreddit by Reddit client Shawooze, who essentially asked what players' favorite Javelin was - - the tanky Colossus, the ability-centered Storm, the speedy and stealth Interceptor, or the balanced Ranger. The survey garnered north of 1,000 votes from other clients, splitting the vote fairly equally between the four, with none of the options breaking 300 votes. Be that as it may, the Storm came out victorious with 290 votes, followed intently by the Colossus while the Interceptor and Ranger tied.

It isn't is business as usual for see the positive reactions Shawooze's survey garnered as the Javelins were among the more popular features of Anthem when the game was released. The consensus among players and critics at the game's release was the Javelins were an exceptional and fun way to differentiate the game from other looter-shooters while offering familiar class jobs for players to appreciate.

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The rest of the game, in any case, was not as generally welcomed by players and critics at the time because of a myriad of issues plaguing it at launch. Anthem's gameplay circle was considered too shallow for a live help looter-shooter, while bugs were present all over the place, whether it was animations not working correctly or entire areas and encounters not loading at all. Most of these bugs were eventually fixed and a relaunch of sorts, dubbed Anthem 2.0 or Anthem Next, was underway at BioWare, but the fitting was ultimately pulled on the revamp in April 2021, while the game, as it was, would remain live.

It later came out that a main reason for all of Anthem's problems was a development cycle plagued with issues, for example, a rotating entryway of project leads, unfortunate communication among teams, and extreme crunch. The latter of those became a central issue of discussion for the larger games industry as more individuals stood up against crunch, constraining developers like CD Projekt Red and Guerrilla Games to address it directly ahead of or during development.

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