New World brings Mutators to endgame

  • This basically makes the baddies bigger and the loot even more shiny. New World’s latest patch aims to improve the Amazon MMO’s much-lamented endgame experience by introducing game-changing “mutators.” After completing an endgame expedition, the player will receive a codex and orb that allows them to reply to that expedition with an active mutator. These add challenges and rewards, modify normal and named enemies, and increase the complexity and unpredictability of enemy encounters. So players can buy Cheap New World Coins to enhance their power.

    It will rotate weekly the exact combination of expeditions and mutations as players battle their way through increasingly tough challenges (10 difficulty levels per expedition mutator). Mutations will also have a base difficulty for all players, which is then adjusted individually based on each player’s gear score. And the developer video also shows a four-person team exploring with mutators active, revealing some new and more ferocious enemy creatures. This also requires players to prepare enough New World Gold to get more powerful weapons.

    Since New World is an MMO, there’s a bunch of hiccups around crafting orbs, and minor changes around their inclusion, all detailed in the patch notes. They come with expedition drop rates and re-balancing of rewards, and naming enemies in particular should Buy New World Coins. The patch also adds umbral shards, which are got as part of the mutated expeditions’ reward.

    And the patch also reduces the cost of fast travel, which should make a lot of players happy. It also adds six “spirit shrines”. New World seems to be in a good shape, and aside from the fishing bots, Amazon Game Studios was more transparent about the mistakes players made during launch than players expected. But many players love this new endgame. They can buy New World Coins at IGGM and get more real-time news. Try it together!